Imagine new ways to play that don't involve hopping and waggling like a ninny. Noire, convincing a virtual detective that your shoddy alibi is 100 percent bulletproof. Imagine a horror game that amps up the scares until your pulse peaks, then drops away before your reaction levels out. That's a whole new playground of player input which developers are eager to exploit. It can track your heartbeat, and it can tell what sort of mood you're in by the look on your face. The new Kinect doesn't need that to read you like a book. But games can't count on players to push a button when excited, overjoyed, or scared. It's a one-way street: they stimulate us, and we react though our controllers. It can track your heartbeat and your moodĪs smart as modern video games are, they don't know jack about the people playing them.
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